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Deliver us the moon.
Deliver us the moon.









Will there be support for the first-person view? What about VR support? What this means is that players will feel more connected to the story through a hint of familiarity in each puzzle, whilst still being challenged to think outside the box. We’ve taken a different approach in Deliver Us Mars, weaving each puzzle element into the environmental storytelling of the game. In Deliver Us The Moon, we introduced a number of mechanics in puzzles that players only saw once or twice. You've briefly mentioned 'enriched gameplay'. Deliver Us Mars takes our journey to bold new heights, with new gameplay mechanics, exciting technical advancements, and a story that will take players to the surface of the Red Planet and beyond, surpassing Deliver Us The Moon both in terms of length and ambition! Since the launch of Deliver Us The Moon, players have been eagerly awaiting the next step in our story. Will Deliver Us Mars be a longer, deeper experience? Bringing players along on this We’ll have more to reveal about new and returning gameplay elements in Deliver Us Mars soon. We’ve also invested in our storytelling by working with an immensely talented cast in fully motion-captured performance, who have considerable experience working across television, film, and gaming. We wanted to give players a mechanism to feel the sense of vertigo created by our stunning landscapes, adding more tension to the protagonist’s perilous journey. Something we’re very excited to introduce in Deliver Us Mars is the addition of a climbing mechanic. What are the main innovations and additions in this sequel? We can’t wait for players to experience the journey we have created together. Frontier Foundry offered us the opportunity to help realize those ambitions and have an impressive amount of experience as developers themselves. We’ve taken everything we’ve learned and built upon it in Deliver Us Mars, taking that ambition to new heights through a range of new gameplay mechanics, a rich story, and bold new audiovisual features that all work together to create a truly immersive experience. In hindsight, bringing our ambitious vision to fruition is something that initially proved harder to do, but we were delighted to work with Wired Productions to provide players with the game we originally set out to create. When we originally launched Deliver Us The Moon in 2018, we did so independently. For this project you are partnering with Frontier Foundry,Ĭan you tell us why? Are you equipped with a larger budget?

Deliver us the moon. series#

No, this release of Deliver Us The Moon is specifically built for the PlayStation 5 and Xbox Series S|X. Will these features be available on PC, too, when using the controller? There are several mechanics that make use of the adaptive triggers, such as scanning objects or cutting through panels throughout the game.

deliver us the moon.

How did you improve immersion in Deliver Us The Moon through the DualSense's adaptive triggers and controller speaker? We have not used any DX12 Ultimate features for this version of Deliver Us The Moon. We have used Unreal Engine 4’s new TAA with temporal upscaling for both the PlayStation 5 & Xbox Series S|X.ĭid you use any DX12 Ultimate features on Xbox Series S|X, such as VRS, Sampler Feedback Streaming, or Mesh Shading? Related Story Ule Lopez Deliver Us Mars First Gameplay Trailer Reveals the Game’s Release Dateĭeliver Us The Moon will have two different graphic modes where ‘Performance’ will run the game on 60FPS with raytracing disabled, whereas ‘Quality’ will support 30FPS with raytracing enabled.Īre you using native resolution or upscaling techniques such as AMD FSR on PlayStation 5/Xbox









Deliver us the moon.